Signed-off-by: Liam Middlebrook lmiddlebrook@nvidia.com
On 3/21/21 9:17 PM, Victor Hermann Chiletto wrote:
Currently, this function is passed through winevulkan to the system's Vulkan loader, which causes the loader to write the system's device layers properties in pProperties.
Unreal Engine 4 then calls vkEnumerateDeviceExtensionProperties, using VkLayerProperties::layerName as the pLayerName.
winevulkan's implementation of vkEnumerateDeviceExtensionProperties then returns VK_ERROR_LAYER_NOT_PRESENT, crashing UE4.
This issue was found while debugging Project Wingman (Steam appid 895870), but it should also happen to any UE4 application using the Vulkan RHI.
Signed-off-by: Victor Hermann Chiletto v@hnn.net.br
v2: Improve the patch's description
dlls/winevulkan/make_vulkan | 1 + dlls/winevulkan/vulkan.c | 8 ++++++++ 2 files changed, 9 insertions(+)
diff --git a/dlls/winevulkan/make_vulkan b/dlls/winevulkan/make_vulkan index 3ad210e4701..a0e59a0370e 100755 --- a/dlls/winevulkan/make_vulkan +++ b/dlls/winevulkan/make_vulkan @@ -153,6 +153,7 @@ FUNCTION_OVERRIDES = { "vkCreateDevice" : {"dispatch" : True, "driver" : False, "thunk" : False}, "vkDestroyInstance" : {"dispatch" : False, "driver" : True, "thunk" : False }, "vkEnumerateDeviceExtensionProperties" : {"dispatch" : True, "driver" : False, "thunk" : False},
- "vkEnumerateDeviceLayerProperties": {"dispatch": True, "driver": False, "thunk": False}, "vkEnumeratePhysicalDeviceGroups" : {"dispatch" : True, "driver" : False, "thunk" : False}, "vkEnumeratePhysicalDevices" : {"dispatch" : True, "driver" : False, "thunk" : False}, "vkGetPhysicalDeviceExternalBufferProperties" : {"dispatch" : False, "driver" : False, "thunk" : False},
diff --git a/dlls/winevulkan/vulkan.c b/dlls/winevulkan/vulkan.c index 971394eb9dd..23087c9df2e 100644 --- a/dlls/winevulkan/vulkan.c +++ b/dlls/winevulkan/vulkan.c @@ -1061,6 +1061,14 @@ VkResult WINAPI wine_vkEnumerateInstanceExtensionProperties(const char *layer_na return *count < num_properties ? VK_INCOMPLETE : VK_SUCCESS; }
+VkResult WINAPI wine_vkEnumerateDeviceLayerProperties(VkPhysicalDevice phys_dev, uint32_t *count, VkLayerProperties *properties) +{
- TRACE("%p, %p, %p\n", phys_dev, count, properties);
- *count = 0;
- return VK_SUCCESS;
+}
- VkResult WINAPI wine_vkEnumerateInstanceLayerProperties(uint32_t *count, VkLayerProperties *properties) { TRACE("%p, %p\n", count, properties);