Implement GetMatrix/GetMatrixArray and GetMatrixTranspose/GetMatrixTransposeArray methods for the matrix effect variable interface.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- dlls/d3d10/effect.c | 92 +++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 84 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 1bc7968499..44f3bfa0ae 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -5041,6 +5041,70 @@ static void write_matrix_variable_array_to_buffer(struct d3d10_effect_variable * variable->buffer->u.buffer.changed = 1; }
+static void read_matrix_from_buffer(struct d3d10_effect_variable *variable, float *buf, + struct d3d10_effect_matrix *matrix, BOOL transpose) +{ + unsigned int row, col; + + if (variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS) + { + for (col = 0; col < variable->type->column_count; col++) + { + for (row = 0; row < variable->type->row_count; row++) + { + if (transpose) + matrix->m[col][row] = buf[(col * 4) + row]; + else + matrix->m[row][col] = buf[(col * 4) + row]; + } + } + } + else + { + for (col = 0; col < variable->type->column_count; col++) + { + for (row = 0; row < variable->type->row_count; row++) + { + if (transpose) + matrix->m[col][row] = buf[(row * 4) + col]; + else + matrix->m[row][col] = buf[(row * 4) + col]; + } + } + } +} + +static void read_matrix_variable_from_buffer(struct d3d10_effect_variable *variable, void *data, BOOL transpose) +{ + char *buf = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; + + read_matrix_from_buffer(variable, (float *)buf, data, transpose); +} + +static void read_matrix_variable_array_from_buffer(struct d3d10_effect_variable *variable, void *data, UINT offset, + UINT count, BOOL transpose) +{ + char *buf = variable->buffer->u.buffer.local_buffer + variable->buffer_offset; + struct d3d10_effect_matrix *input_data = data; + unsigned int i; + + if (offset >= variable->type->element_count) + return; + + if (count > variable->type->element_count - offset) + count = variable->type->element_count - offset; + + if (offset) + buf += variable->type->stride * offset; + + for (i = 0; i < count; i++) + { + read_matrix_from_buffer(variable, (float *)buf, &input_data[i], transpose); + + buf += variable->type->stride; + } +} + /* ID3D10EffectVariable methods */
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectMatrixVariable(ID3D10EffectMatrixVariable *iface) @@ -5215,9 +5279,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10Ef static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface, float *data) { - FIXME("iface %p, data %p stub!\n", iface, data); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectMatrixVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, data %p.\n", iface, data); + read_matrix_variable_from_buffer(effect_var, data, FALSE); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface, @@ -5234,9 +5301,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface, float *data, UINT offset, UINT count) { - FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectMatrixVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count); + read_matrix_variable_array_from_buffer(effect_var, data, offset, count, FALSE); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface, @@ -5253,9 +5323,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface, float *data) { - FIXME("iface %p, data %p stub!\n", iface, data); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectMatrixVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, data %p.\n", iface, data); + read_matrix_variable_from_buffer(effect_var, data, TRUE); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface, @@ -5272,9 +5345,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface, float *data, UINT offset, UINT count) { - FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectMatrixVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count); + read_matrix_variable_array_from_buffer(effect_var, data, offset, count, TRUE); + + return S_OK; }