Hi,
I plan to flatten the ddraw directory and perform some files renaming in it.
The changes I'm thinking about are in the attached file.
If you have suggestions (or objections), let me know.
If this is ok, I plan to submit the changes soon.
Bye, Christian
struct_convert.c \ convert.c -> ddraw_utils.c helper.c / d3dexecutebuffer.c -> executebuffer.c d3dmaterial.c -> material.c d3dvertexbuffer.c -> vertexbuffer.c main.c -> * regsvr.c -> * d3dcommon.c -> d3d_utils.c d3dlight.c -> light.c d3dtexture.c -> texture.c d3dviewport.c -> viewport.c mesa.c -> opengl.c d3d_private.h -> * ddcomimpl.h -> * ddraw_private.h -> * gl_api.h -> * gl_private.h -> * mesa_private.h -> opengl_private.h d3ddevice/main.c -> device_main.c d3ddevice/main.h -> device_main.h d3ddevice/mesa.c -> device_opengl.c dclipper/main.c -> clipper.c dclipper/main.h -> clipper.h ddraw/hal.c -> ddraw_hal.h ddraw/hal.h -> ddraw_hal.c ddraw/main.c -> ddraw_main.c ddraw/main.h -> ddraw_main.h ddraw/thunks.c -> ddraw_thunks.c ddraw/user.c -> ddraw_user.c ddraw/user.h -> ddraw_user.h direct3d/main.c -> direct3d_main.c direct3d/main.h -> direct3d_main.h direct3d/mesa.c -> direct3d_opengl.c dpalette/hal.c -> palette_hal.c dpalette/hal.h -> palette_hal.h dpalette/main.c -> palette_main.c dpalette/main.h -> palette_main.h dsurface/dib.c -> surface_dib.c dsurface/dib.h -> surface_dib.h dsurface/fakezbuffer.c -> surface_fakezbuffer.c dsurface/fakezbuffer.h -> surface_fakezbuffer.h dsurface/gamma.c -> surface_gamma.c dsurface/hal.c -> surface_hal.c dsurface/hal.h -> surface_hal.h dsurface/main.c -> surface_main.c dsurface/main.h -> surface_main.h dsurface/thunks.c -> surface_thunks.c dsurface/thunks.h -> surface_thunks.h dsurface/user.c -> surface_user.c dsurface/user.h -> surface_user.h dsurface/wndproc.c -> surface_wndproc.c dsurface/wndproc.h -> surface_wndproc.h
Note: * = no change