Is this implementation ok?
On 14-03-23 07:20 PM, Stefan Dösinger wrote:
Am 23.03.2014 um 04:18 schrieb Markus Weiland mw@graph-ix.net:
This patch addresses bug http://bugs.winehq.org/show_bug.cgi?id=11114 I filed four years ago. It hardcodes the b3DAccelerationExists, b3DAccelerationEnabled, and bDDAccelerationEnabled properties to TRUE.
IDirect3D9::GetDeviceCaps with D3DDEVTYPE_HAL should do. If the call suceeds you have hardware acceleration.