Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- v2: New patch.
dlls/wined3d/texture.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 35b41a2f70b..b6908dac891 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -847,8 +847,11 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture, }
static void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx, - struct wined3d_bo_address *data, DWORD locations) + struct wined3d_bo_address *data) { + struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx]; + DWORD locations = sub_resource->locations; + TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n", texture, sub_resource_idx, data, wined3d_debug_location(locations));
@@ -3227,7 +3230,7 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g wined3d_texture_set_map_binding(&texture_gl->t, WINED3D_LOCATION_SYSMEM); }
- wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data, sub_resource->locations); + wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data); if (conversion) { width = src_box.right - src_box.left; @@ -4497,8 +4500,7 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
src_level = src_sub_resource_idx % src_texture->level_count; - wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data, - src_texture->sub_resources[src_sub_resource_idx].locations); + wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data); wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
dst_texture->texture_ops->texture_upload_data(context, wined3d_const_bo_address(&data), @@ -5126,7 +5128,7 @@ static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_v }
level = sub_resource_idx % texture_vk->t.level_count; - wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data, sub_resource->locations); + wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data); wined3d_texture_get_level_box(&texture_vk->t, level, &src_box); wined3d_texture_get_pitch(&texture_vk->t, level, &row_pitch, &slice_pitch); wined3d_texture_vk_upload_data(context, wined3d_const_bo_address(&data), texture_vk->t.resource.format,