Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/glsl_shader.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 92a95865f6d..a34de176b27 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8578,10 +8578,9 @@ static GLuint find_glsl_hull_shader(const struct wined3d_context_gl *context_gl, return ret; }
-static GLuint find_glsl_domain_shader(const struct wined3d_context *context, +static GLuint find_glsl_domain_shader(const struct wined3d_context_gl *context_gl, struct shader_glsl_priv *priv, struct wined3d_shader *shader, const struct ds_compile_args *args) { - const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); struct glsl_ds_compiled_shader *gl_shaders, *new_array; struct glsl_shader_private *shader_data; unsigned int i, new_size; @@ -10162,7 +10161,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const struct ds_compile_args args;
find_ds_compile_args(state, dshader, &args, context); - ds_id = find_glsl_domain_shader(context, priv, dshader, &args); + ds_id = find_glsl_domain_shader(context_gl, priv, dshader, &args); }
gshader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY];