On 13/06/07, Stefan Dösinger stefandoesinger@gmx.at wrote:
Obviously, if you can use Direct3D, and Direct3D uses OpenGL, you could use OpenGL directly, which saves you a not really cheap layer and gets you more control over opengl. The advantage of using Direct3D would be that an Overlay path and a Direct3D path could share some code, but I don't know how much.
It would require you to setup a GL context though.