Stefan Dösinger wrote:
Hi, Here is a new patchset for testing which implements duplicating gl contexts for new threads in wined3d. Again, it does not implement any synchronisation measures(except ENTER_GL and glFinish), so running multithreaded games is still kinda a lottery.
Awesome job! Now several more games that didn't work start working: - Indiana Jones and emperor tomb - Prince of Persia Sands of the Time - Psychonauts
All of them were crashing after playing intro video(s). The only finicky game is Psychonauts. I had to force multi-threaded d3d and even then it some times crashes. Apparently it's the case of thread safety that we don't have yet.
In general it seems the good step forward allowing lots more games to work on Wine.
Vitaliy.