Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
Il 15/10/21 23:54, Zebediah Figura ha scritto:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
Makefile.am | 2 - libs/vkd3d-shader/hlsl_sm4.c | 95 +++++++++++++++++++++++++++++++++--- 2 files changed, 88 insertions(+), 9 deletions(-)
diff --git a/Makefile.am b/Makefile.am index eaa4f8168..5a6dd6318 100644 --- a/Makefile.am +++ b/Makefile.am @@ -302,8 +302,6 @@ XFAIL_TESTS = \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/math.shader_test \ tests/max.shader_test \
- tests/texture-load.shader_test \
- tests/texture-load-typed.shader_test \ tests/trigonometry.shader_test \ tests/writemask-assignop-1.shader_test endif
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 9d45e1633..246aeebfe 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -763,6 +763,7 @@ static unsigned int sm4_swizzle_type(enum vkd3d_sm4_register_type type)
case VKD3D_SM4_RT_CONSTBUFFER: case VKD3D_SM4_RT_INPUT:
case VKD3D_SM4_RT_RESOURCE: case VKD3D_SM4_RT_TEMP: return VKD3D_SM4_SWIZZLE_VEC4;
@@ -779,14 +780,26 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
if (var->is_uniform) {
unsigned int offset = hlsl_offset_from_deref(deref) + var->buffer_offset;
if (data_type->type == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_TEXTURE)
{
reg->type = VKD3D_SM4_RT_RESOURCE;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
reg->idx[0] = var->reg.id;
reg->idx_count = 1;
*writemask = VKD3DSP_WRITEMASK_ALL;
}
else
{
unsigned int offset = hlsl_offset_from_deref(deref) + var->buffer_offset;
reg->type = VKD3D_SM4_RT_CONSTBUFFER;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
reg->idx[0] = var->buffer->reg.id;
reg->idx[1] = offset / 4;
reg->idx_count = 2;
*writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
assert(data_type->type <= HLSL_CLASS_VECTOR);
reg->type = VKD3D_SM4_RT_CONSTBUFFER;
reg->dim = VKD3D_SM4_DIMENSION_VEC4;
reg->idx[0] = var->buffer->reg.id;
reg->idx[1] = offset / 4;
reg->idx_count = 2;
*writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
} } else if (var->is_input_semantic) {
@@ -1154,6 +1167,50 @@ static void write_sm4_constant(struct hlsl_ctx *ctx, write_sm4_instruction(buffer, &instr); }
+static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
const struct hlsl_deref *resource, const struct hlsl_ir_node *coords)
+{
- struct sm4_instruction instr;
- unsigned int writemask;
- memset(&instr, 0, sizeof(instr));
- instr.opcode = VKD3D_SM4_OP_LD;
- sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, dst);
- instr.dst_count = 1;
- sm4_register_from_node(&instr.srcs[0].reg, &writemask, coords);
- instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask);
- /* Mipmap level is in the last component in the IR, but needs to be in the W
* component in the instruction. */
- switch (resource_type->sampler_dim)
- {
case HLSL_SAMPLER_DIM_1D:
instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4);
break;
case HLSL_SAMPLER_DIM_2D:
instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
break;
case HLSL_SAMPLER_DIM_3D:
case HLSL_SAMPLER_DIM_CUBE:
break;
case HLSL_SAMPLER_DIM_GENERIC:
assert(0);
- }
- sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask, resource, resource_type);
- instr.srcs[1].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
- instr.src_count = 2;
- write_sm4_instruction(buffer, &instr);
+}
- static void write_sm4_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr) {
@@ -1375,6 +1432,26 @@ static void write_sm4_load(struct hlsl_ctx *ctx, write_sm4_instruction(buffer, &instr); }
+static void write_sm4_resource_load(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
+{
- const struct hlsl_type *resource_type = load->resource.var->data_type;
- const struct hlsl_ir_node *coords = load->coords.node;
- if (!load->resource.var->is_uniform)
- {
hlsl_fixme(ctx, load->node.loc, "Load from non-uniform resource variable.");
return;
- }
- switch (load->load_type)
- {
case HLSL_RESOURCE_LOAD:
write_sm4_ld(ctx, buffer, resource_type, &load->node, &load->resource, coords);
break;
- }
+}
- static void write_sm4_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_store *store) {
@@ -1504,6 +1581,10 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx, write_sm4_load(ctx, &buffer, hlsl_ir_load(instr)); break;
case HLSL_IR_RESOURCE_LOAD:
write_sm4_resource_load(ctx, &buffer, hlsl_ir_resource_load(instr));
break;
case HLSL_IR_STORE: write_sm4_store(ctx, &buffer, hlsl_ir_store(instr)); break;