On 16/04/07, Stefan Dösinger stefan@codeweavers.com wrote:
I have hope that this fixes the converted decl issues finally(appart of sorting the array, which will be another patch)
- convertedDecls = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexDeclaration9 *) * (This->numConvertedDecls + 1));
- if(!convertedDecls) {
/* This will destroy it */
IDirect3DVertexDeclaration9_Release(pDecl);
return NULL;
- }
- memcpy(convertedDecls, This->convertedDecls, sizeof(IDirect3DVertexDeclaration9 *) * (This->numConvertedDecls));
- HeapFree(GetProcessHeap(), 0, This->convertedDecls);
Growing the array by a single element each time looks a bit expensive. Also note that you could use HeapReAlloc there.