On 6/9/06, Stefan Dösinger stefan@codeweavers.com wrote:
- Shader support: I'm afraid that the conversion code at this points breaks
shaders. I've tested with battlefield 1942. The vertex shaders in this game don't work correctly yet, the hands of soldiers are missing and there are some incorrect planes with odd colors. However, with this patch the hands are drawn as apparently random vertices all over the screen. I think I'll need a little help from the shader people for that.
I've been trying to figure out what is wrong with the shaders with SW Battlefront. They work fine in the menus when you first load the game, but once you start a match, they seem to break. It is quite visible with the loading text seen in these two screenshots I've taken (ignore the other parts, I had windows over top): ftp://resnet.dnip.net/ This is same text problem as in Battlefield 1942. The crosshair in battlefront is also messed up, as certain skybox textures. It has to do something with blending as well.
Jesse