On Wed, 26 May 2004 03:55:25 +0200, Raphael wrote:
I'm trying to install Splinter Cell Demo (installshield). And i have seen:
- one typelib was released while typeinfos (childs of typelib) are in use
- the install "crash" (catched and returns an E_UNEXPECTED error) when it
wants to call ITypeInfo_fnGetContainingTypeLib (who want to AddRef the freshly released TypeLib)
Hi Raphael,
Hi Mike
This has been a known problem for a long time now, with several attempts to fix it, all of them have been incorrect. It seems your approach is a new one and interesting, but I'm not sure this is how Windows does it.
Well Soft References are used in many places in COM (for example D3D textures/surfaces use it on windows)
Does anybody know exactly what Windows does in this situation? It might be worth writing a test case to find out.
Objects in a semi-freed state seem like a slightly odd way to do things.
Now i have another crash later, but it seems a problem with an invoke method who failed :( If any ole/rpc expert can look at this problem i'll be very happy :)
Well, if you could provide more detail (backtrace etc) on the crash it would be good.
I can't have a backtrace as i can't get winedbg working correctly on installshield programs :( But i'll send you the traces later (when i'll be back home).
For what i have see it's a problem of ITypeInfo::Invoke when it should returns a Pointer to an IUnknown Variant. InstallShield complains about Objects References not set !!
A few comments on the patch:
- --(This->ref);
- /** escape decrement for soft_references */
- if (This->ref > 0) {
--(This->ref);
- } else {
ERR("trying to Release again an ITypeLib2 in freing state waiting for ITypeInfo (%p) childs Releases\n", This);
- }
I don't remember whether this object is supposed to be thread safe or not, but should this not be an InterlockedDecrement?
Yes, but as the code of ITypeLib2/ITypeInfo don't seems thread safe at all ... (anyway i'll fix it) :)
I think the error could be better phrased as:
ERR("Reference count on an ITypeLib2 object (%p) already zero: waiting for ITypeInfo children to be released as well");
:)
or words to that effect.
if (This->soft_ref > 0) {
- ERR("trying to Release an ITypeLib2 while some ITypeInfo (%p) childs are actually with Refs > 1. So Dont free it now \n", This);
- /** maybe scaning ITypeInfo list to dump ITypeInfos with Refs > 1 */
- return 1;
}
Is it actually an error to do that? If you free a typelib while refs are held on child typeinfos, is this a bug in the app or a legitimate thing to do? If it's not a bug in the app we probably shouldn't use ERR here.
Weel, we had problems like that on d3d8 (a long time ago) about ref counting. For me, seems more a wine bug (we have to found where missing AddRefs as to be done) than an app bug (new traces can help us to find what happened)
--- variant.c 30 Apr 2004 18:32:58 -0000 1.97 +++ variant.c 26 May 2004 01:46:44 -0000 @@ -605,6 +605,8 @@
hres = VARIANT_ValidateType(V_VT(pVarg));
- if (V_VT(pVarg) == VT_EMPTY) return hres;
- if (SUCCEEDED(hres)) { if (!V_ISBYREF(pVarg))
This change looks OK though I'm not sure why it's necessary. Does the Splinter Cell installer actually need this?
No, i have only to no have a lot of debug traces (i have added on my tree) on Variant* Operations when clearing already empty Variants
thanks -mike
Regards, Raphael