"Marcin Kardas" marcin.kardas@gmail.com writes:
On http://wiki.winehq.org/OpenGL there is written, that someone has tried to fix this bug like this - map Windows' window with X window one to one (it was my first idea). But there is also written, that
" having a Win32 window <=> X11 window one to one mapping is not feasible (it was done once but Alexandre removed it as part of the window management rewrite as it lead to some problems in applications)".
Does anybody know what type of problem it was - may be unfortunately programmer make another bug in code while solving this one??
It's not just a simple bug, it's fundamental incompatibilities between Win32 and X11 windows WRT clipping and repainting, not to mention inter-process issues. We really don't want to go back to having an X window for every Win32 window.