On 12 October 2015 at 10:46, Stefan Dösinger stefandoesinger@gmail.com wrote:
Either way what we need is a test for all d3d versions, from dlls/ddraw/tests/ddraw1.c to d3d11. If all of them behave in the same way we can return WINED3D_OK in wined3d, otherwise we'll have to catch this in the client library.
Yeah. Note that d3d9ex test_user_memory() may not be the best place to test the general d3d9 behaviour.