Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- v5: Also handle arrays in the SSBO UAV path. --- include/vkd3d_shader.h | 4 +- libs/vkd3d-shader/spirv.c | 90 +++++++++++++++++++-------------------- 2 files changed, 45 insertions(+), 49 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 791ac037..1eae0bbe 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -537,9 +537,7 @@ struct vkd3d_shader_descriptor_offset_info /** * Pointer to an array of offsets into the descriptor arrays referenced by * the 'uav_counters' array in struct vkd3d_shader_interface_info. This - * works the same way as \ref binding_offsets above. UAV counter arrays are - * not supported in this version of vkd3d-shader, and therefore this field - * must either be NULL or specify 0 offsets. + * works the same way as \ref binding_offsets above. */ const struct vkd3d_shader_descriptor_offset *uav_counter_offsets; }; diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index ab171b73..fa3ca67e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1984,6 +1984,8 @@ struct vkd3d_symbol_resource_data bool raw; unsigned int binding_base_idx; uint32_t uav_counter_id; + const struct vkd3d_symbol *uav_counter_array; + unsigned int uav_counter_base_idx; };
struct vkd3d_symbol_sampler_data @@ -2405,8 +2407,6 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader if ((offset_info = vkd3d_find_struct(shader_interface->next, DESCRIPTOR_OFFSET_INFO))) { compiler->offset_info = *offset_info; - if (offset_info->uav_counter_offsets) - WARN("Ignoring UAV counter offsets %p.\n", offset_info->uav_counter_offsets); if (compiler->offset_info.descriptor_table_count && !(compiler->descriptor_offset_ids = vkd3d_calloc( compiler->offset_info.descriptor_table_count, sizeof(*compiler->descriptor_offset_ids)))) { @@ -2575,7 +2575,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor { const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface; unsigned int register_last = (range->last == ~0u) ? range->first : range->last; - const struct vkd3d_shader_descriptor_offset *binding_offsets = compiler->offset_info.binding_offsets; + const struct vkd3d_shader_descriptor_offset *binding_offsets; enum vkd3d_shader_descriptor_type descriptor_type; enum vkd3d_shader_binding_flag resource_type_flag; struct vkd3d_shader_descriptor_binding binding; @@ -2603,6 +2603,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor if (is_uav_counter) { assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV); + binding_offsets = compiler->offset_info.uav_counter_offsets; for (i = 0; i < shader_interface->uav_counter_count; ++i) { const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i]; @@ -2610,7 +2611,8 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility)) continue;
- if (current->register_space != range->space || current->register_index != range->first) + if (current->register_space != range->space || current->register_index > range->first + || current->binding.count <= register_last - current->register_index) continue;
if (current->offset) @@ -2621,16 +2623,9 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor range->first, range->space, current->offset); }
- if (current->binding.count != 1) - { - FIXME("Descriptor arrays are not supported.\n"); - vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING, - "Descriptor binding for UAV counter %u, space %u has unsupported ‘count’ %u.", - range->first, range->space, current->binding.count); - } - - binding_address->binding_base_idx = current->register_index; - binding_address->push_constant_index = ~0u; + binding_address->binding_base_idx = current->register_index + - (binding_offsets ? binding_offsets[i].static_offset : 0); + binding_address->push_constant_index = binding_offsets ? binding_offsets[i].dynamic_offset_index : ~0u; return current->binding; } if (shader_interface->uav_counter_count) @@ -2642,6 +2637,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor } else { + binding_offsets = compiler->offset_info.binding_offsets; for (i = 0; i < shader_interface->binding_count; ++i) { const struct vkd3d_shader_resource_binding *current = &shader_interface->bindings[i]; @@ -2693,18 +2689,6 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compil vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationBinding, binding->binding); }
-static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler, - uint32_t variable_id, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range, - enum vkd3d_shader_resource_type resource_type, bool is_uav_counter) -{ - struct vkd3d_shader_descriptor_binding binding; - struct vkd3d_descriptor_binding_address binding_address; /* Values not used. */ - - binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range, resource_type, is_uav_counter, - &binding_address); - vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding); -} - static void vkd3d_dxbc_compiler_decorate_nonuniform(struct vkd3d_dxbc_compiler *compiler, uint32_t expression_id) { @@ -2939,6 +2923,7 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf return true; }
+/* TODO: UAV counters: vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset); */ static void vkd3d_dxbc_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *builder, uint32_t id, const struct vkd3d_shader_register *reg) { @@ -5629,7 +5614,7 @@ struct vkd3d_descriptor_variable_info static uint32_t vkd3d_dxbc_compiler_build_descriptor_variable(struct vkd3d_dxbc_compiler *compiler, SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type, - struct vkd3d_descriptor_variable_info *var_info) + bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_descriptor_binding_address binding_address; @@ -5639,7 +5624,7 @@ static uint32_t vkd3d_dxbc_compiler_build_descriptor_variable(struct vkd3d_dxbc_ struct rb_entry *entry;
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range, - resource_type, false, &binding_address); + resource_type, is_uav_counter, &binding_address); var_info->binding_base_idx = binding_address.binding_base_idx;
if (binding.count == 1 && range->first == binding_address.binding_base_idx && range->last != ~0u @@ -5729,7 +5714,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", cb->size);
var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, struct_id, - reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, &var_info); + reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, false, &var_info);
vkd3d_symbol_make_register(®_symbol, reg); vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, @@ -5792,7 +5777,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
type_id = vkd3d_spirv_get_op_type_sampler(builder); var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg, - &sampler->range, VKD3D_SHADER_RESOURCE_NONE, &var_info); + &sampler->range, VKD3D_SHADER_RESOURCE_NONE, false, &var_info);
vkd3d_symbol_make_register(®_symbol, reg); vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, @@ -5964,6 +5949,8 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_ symbol.info.resource.structure_stride = structure_stride; symbol.info.resource.raw = raw; symbol.info.resource.uav_counter_id = 0; + symbol.info.resource.uav_counter_array = NULL; + symbol.info.resource.uav_counter_base_idx = 0; vkd3d_dxbc_compiler_put_symbol(compiler, &symbol); } } @@ -5972,12 +5959,12 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type, enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw) { - uint32_t counter_type_id, type_id, ptr_type_id, var_id, counter_var_id = 0; + struct vkd3d_descriptor_variable_info var_info, counter_var_info; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; SpvStorageClass storage_class = SpvStorageClassUniformConstant; + uint32_t counter_type_id, type_id, var_id, counter_var_id = 0; const struct vkd3d_shader_register *reg = &resource->reg.reg; const struct vkd3d_spirv_resource_type *resource_type_info; - struct vkd3d_descriptor_variable_info var_info; enum vkd3d_shader_component_type sampled_type; struct vkd3d_symbol resource_symbol; bool is_uav; @@ -6022,7 +6009,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp }
var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg, - &resource->range, resource_type, &var_info); + &resource->range, resource_type, false, &var_info);
if (is_uav) { @@ -6043,7 +6030,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp { vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage); storage_class = SpvStorageClassAtomicCounter; - ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id); + type_id = counter_type_id; } else if (compiler->ssbo_uavs) { @@ -6058,20 +6045,11 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
storage_class = SpvStorageClassUniform; - ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id); + type_id = struct_id; } - else - { - ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); - } - - counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, - ptr_type_id, storage_class, 0);
- vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, - counter_var_id, reg, &resource->range, resource_type, true); - - vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset); + counter_var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg, + &resource->range, resource_type, true, &counter_var_info); } }
@@ -6086,6 +6064,8 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp resource_symbol.info.resource.raw = raw; resource_symbol.info.resource.binding_base_idx = var_info.binding_base_idx; resource_symbol.info.resource.uav_counter_id = counter_var_id; + resource_symbol.info.resource.uav_counter_array = counter_var_info.array_symbol; + resource_symbol.info.resource.uav_counter_base_idx = counter_var_info.binding_base_idx; vkd3d_dxbc_compiler_put_symbol(compiler, &resource_symbol); }
@@ -8887,6 +8867,24 @@ static void vkd3d_dxbc_compiler_emit_uav_counter_instruction(struct vkd3d_dxbc_c assert(counter_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); + + if (resource_symbol->info.resource.uav_counter_array) + { + const struct vkd3d_symbol_descriptor_array_data *array_data; + uint32_t index_id; + + index_id = vkd3d_dxbc_compiler_get_descriptor_index(compiler, &src->reg, + resource_symbol->info.resource.uav_counter_array, + resource_symbol->info.resource.uav_counter_base_idx, + resource_symbol->info.resource.resource_type_info->resource_type); + + array_data = &resource_symbol->info.resource.uav_counter_array->info.descriptor_array; + ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, array_data->storage_class, + array_data->contained_type_id); + + counter_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, counter_id, &index_id, 1); + } + if (vkd3d_dxbc_compiler_is_opengl_target(compiler)) { pointer_id = counter_id;