Hello,
I've updated my fglrx driver yesterday, and I am seeing some weird problems with Direct3D. I don't know if this is a driver bug or regression at all.
With battlefield 1942 and the old d3d8 engine, some in-game textures are white[1] or completely missing[2]. The menu and the HUD work fine.
With Battlefield 1942 and the WineD3D patch there's no difference: The Menu and the HUD display fine, but the game graphics are completely white[3].
In Warcraft III, some textures are missing(Old D3D8 and new WineD3D).
I don't know if this is a regression at all, the new fglrx version added some new functionality, namely VBOs. Maybe some new functionality is used, and it doesn't work correctly yet.
Is anyone experiancing similar issues?
All OpenGL games I've tried work fine, except of the Steam version of half-life, where GDI fonts are missing on buttons and in the main menu(The in-game graphics are fine). The new driver brought quite an performance improvement in some games(gl117 is faster), some games feel faster, like Warcraft III in OpenGL mode(I haven't checked the fps).
Stefan
Screenshots: [1]: http://doesi.gmxhome.de/ScreenShot2.jpg [2]: http://doesi.gmxhome.de/ScreenShot3.jpg [3]: http://doesi.gmxhome.de/ScreenShot5.jpg [4]: http://doesi.gmxhome.de/wc3.jpeg