On 19 October 2015 at 01:41, Józef Kucia jkucia@codeweavers.com wrote:
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view);
Things like this are always a bit awkward because on the one hand you'd like to preserve the vtbl order, while on the other you'd like to avoid forward declarations. I think it's better to just move the implementation of d3d10_device_CreateShaderResourceView1() to be above d3d10_device_CreateShaderResourceView().