On 11/14/2010 22:17, David Adam wrote:
if(wined3d_settings.rendertargetlock_mode == RTL_DISABLE) {
static BOOL warned = FALSE;
if(!warned) {
ERR("The application tries to lock the render target, but render target locking is disabled\n");
warned = TRUE;
}
ERR("The application tries to lock the render target, but render target locking is disabled\n"); return; }
Why is it useless?