well, the problem is that gl.h defines ugly things too. as i have reports from users using mesa headers 3.4 (openGL 1.2 only declared but ugly pre 1.3 support) while using Mesa5.0 (very easy to do: install a XFree4.0 and after install only mesa5)
Well, I would only use 1.2 defines from the GL headers. All the rest would be prefixed or suffixed by _WINE so no risk of conflicts.
So even if the headers are ugly, I do not see how it could break things.
i think you'll have many breakage :)
Well, if I do the following, I wonder how I could have breakages :-) :
#define GL_COMBINE_RGB_WINE 0x8571
I.e. I do not plan to use ANY pre-defined values from the header but to define them all myself.
So tell me where I could have breakage ?
As you want, But for me, I think building with GL1.4 (last ans most complete) headers and detecting/activing caps on runtime it's a more proper solution (no more #ifdef/#define in code, only in d3dcore_gl.h definitions).
I cannot see how you can do this without shipping all the GL / GLX 1.4 headers with Wine itself.
If you plan to redefine stuff, this is exactly what I planned to do and you told that it would introduce breakage :-)
Lionel