Signed-off-by: Stefan Dösinger stefan@codeweavers.com
---
There are more random test failures in d3d11 and d3d10core that I am trying to isolate, including one that cases a segfault. test_stream_output_vs() is suspicious as well, we already separate it in d3d10core. --- dlls/d3d11/tests/d3d11.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index b8fa462dc39..2dfb1cc0bf5 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -34001,7 +34001,6 @@ START_TEST(d3d11) queue_test(test_scissor); queue_test(test_clear_state); queue_test(test_il_append_aligned); - queue_test(test_instanced_draw); queue_test(test_vertex_id); queue_test(test_fragment_coords); queue_test(test_initial_texture_data); @@ -34116,4 +34115,9 @@ START_TEST(d3d11) queue_test(test_dynamic_map_synchronization);
run_queued_tests(); + + /* This test fails randomly on Win10 when run together with others + * on Radeon GPUs. Radeon 560 (0x1002:0x67ef), both on the testbot + * and Stefan's macbook. */ + test_instanced_draw(); }