Am Dienstag 27 Februar 2007 09:54 schrieb Mirek:
Looks like we have a rouge multithreaded game here - which is pretty strange since it worked before.
Here is output with only patches 1,2,3,4,5,6,7,10,11,12 (without patch 8 and 9):
fixme:d3d:ActivateContext Context creation for a new thread not implemented yet
Can you send me a +d3d9,tid trace from that?