Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- include/d3dx10core.h | 175 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 175 insertions(+)
diff --git a/include/d3dx10core.h b/include/d3dx10core.h index 053e3a9c072..d794fa028d7 100644 --- a/include/d3dx10core.h +++ b/include/d3dx10core.h @@ -18,8 +18,60 @@
#include "d3dx10.h"
+DEFINE_GUID(IID_ID3DX10Font, 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); +DEFINE_GUID(IID_ID3DX10Sprite, 0xba0b762d, 0x8d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x06, 0x14); DEFINE_GUID(IID_ID3DX10ThreadPump, 0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb);
+typedef enum _D3DX10_SPRITE_FLAG +{ + D3DX10_SPRITE_SORT_TEXTURE = 0x01, + D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT = 0x02, + D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK = 0x04, + D3DX10_SPRITE_SAVE_STATE = 0x08, + D3DX10_SPRITE_ADDREF_TEXTURES = 0x10, +} D3DX10_SPRITE_FLAG; + +typedef struct _D3DX10_SPRITE +{ + D3DXMATRIX matWorld; + D3DXVECTOR2 TexCoord; + D3DXVECTOR2 TexSize; + D3DXCOLOR ColorModulate; + ID3D10ShaderResourceView *pTexture; + UINT TextureIndex; +} D3DX10_SPRITE; + +typedef struct _D3DX10_FONT_DESCA +{ + INT Height; + UINT Width; + UINT Weight; + UINT MipLevels; + BOOL Italic; + BYTE CharSet; + BYTE OutputPrecision; + BYTE Quality; + BYTE PitchAndFamily; + CHAR FaceName[LF_FACESIZE]; +} D3DX10_FONT_DESCA, *LPD3DX10_FONT_DESCA; + +typedef struct _D3DX10_FONT_DESCW +{ + INT Height; + UINT Width; + UINT Weight; + UINT MipLevels; + BOOL Italic; + BYTE CharSet; + BYTE OutputPrecision; + BYTE Quality; + BYTE PitchAndFamily; + WCHAR FaceName[LF_FACESIZE]; +} D3DX10_FONT_DESCW, *LPD3DX10_FONT_DESCW; + +DECL_WINELIB_TYPE_AW(D3DX10_FONT_DESC) +DECL_WINELIB_TYPE_AW(LPD3DX10_FONT_DESC) + #define INTERFACE ID3DX10DataLoader DECLARE_INTERFACE(ID3DX10DataLoader) { @@ -106,6 +158,129 @@ DECLARE_INTERFACE_(ID3DX10ThreadPump, IUnknown) #define ID3DX10ThreadPump_GetQueueStatus(p,a,b,c) (p)->GetQueueStatus(a,b,c) #endif
+#define INTERFACE ID3DX10Sprite +DECLARE_INTERFACE_(ID3DX10Sprite, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DX10Sprite methods ***/ + STDMETHOD(Begin)(THIS_ UINT flags) PURE; + STDMETHOD(DrawSpritesBuffered)(THIS_ D3DX10_SPRITE *sprites, UINT count) PURE; + STDMETHOD(Flush)(THIS) PURE; + STDMETHOD(DrawSpritesImmediate)(THIS_ D3DX10_SPRITE *sprites, + UINT count, UINT size, UINT flags) PURE; + STDMETHOD(End)(THIS) PURE; + STDMETHOD(GetViewTransform)(THIS_ D3DXMATRIX *transform) PURE; + STDMETHOD(SetViewTransform)(THIS_ D3DXMATRIX *transform) PURE; + STDMETHOD(GetProjectionTransform)(THIS_ D3DXMATRIX *transform) PURE; + STDMETHOD(SetProjectionTransform)(THIS_ D3DXMATRIX *transform) PURE; + STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define ID3DX10Sprite_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DX10Sprite_AddRef(p) (p)->lpVtbl->AddRef(p) +#define ID3DX10Sprite_Release(p) (p)->lpVtbl->Release(p) +/*** ID3DX10Sprite methods ***/ +#define ID3DX10Sprite_Begin(p,a) (p)->lpVtbl->Begin(p,a) +#define ID3DX10Sprite_DrawSpritesBuffered(p,a,b) (p)->lpVtbl->DrawSpritesBuffered(p,a,b) +#define ID3DX10Sprite_Flush(p) (p)->lpVtbl->Flush(p) +#define ID3DX10Sprite_DrawSpritesImmediate(p,a,b,c,d) (p)->lpVtbl->DrawSpritesImmediate(p,a,b,c,d) +#define ID3DX10Sprite_End(p) (p)->lpVtbl->End(p) +#define ID3DX10Sprite_GetViewTransform(p,a) (p)->lpVtbl->GetViewTransform(p,a) +#define ID3DX10Sprite_SetViewTransform(p,a) (p)->lpVtbl->SetViewTransform(p,a) +#define ID3DX10Sprite_GetProjectionTransform(p,a) (p)->lpVtbl->GetProjectionTransform(p,a) +#define ID3DX10Sprite_SetProjectionTransform(p,a) (p)->lpVtbl->SetProjectionTransform(p,a) +#define ID3DX10Sprite_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#else +/*** IUnknown methods ***/ +#define ID3DX10Sprite_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define ID3DX10Sprite_AddRef(p) (p)->AddRef() +#define ID3DX10Sprite_Release(p) (p)->Release() +/*** ID3DX10Sprite methods ***/ +#define ID3DX10Sprite_Begin(p,a) (p)->Begin(a) +#define ID3DX10Sprite_DrawSpritesBuffered(p,a,b) (p)->DrawSpritesBuffered(a,b) +#define ID3DX10Sprite_Flush(p) (p)->Flush() +#define ID3DX10Sprite_DrawSpritesImmediate(p,a,b,c,d) (p)->DrawSpritesImmediate(a,b,c,d) +#define ID3DX10Sprite_End(p) (p)->End() +#define ID3DX10Sprite_GetViewTransform(p,a) (p)->GetViewTransform(a) +#define ID3DX10Sprite_SetViewTransform(p,a) (p)->SetViewTransform(a) +#define ID3DX10Sprite_GetProjectionTransform(p,a) (p)->GetProjectionTransform(a) +#define ID3DX10Sprite_SetProjectionTransform(p,a) (p)->SetProjectionTransform(a) +#define ID3DX10Sprite_GetDevice(p,a) (p)->GetDevice(a) +#endif + +#define INTERFACE ID3DX10Font +DECLARE_INTERFACE_(ID3DX10Font, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DX10Font methods ***/ + STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; + STDMETHOD(GetDescA)(THIS_ D3DX10_FONT_DESCA *desc) PURE; + STDMETHOD(GetDescW)(THIS_ D3DX10_FONT_DESCW *desc) PURE; + STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *metrics) PURE; + STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *metrics) PURE; + STDMETHOD_(HDC, GetDC)(THIS) PURE; + STDMETHOD(GetGlyphData)(THIS_ UINT glyph, ID3D10ShaderResourceView **texture, + RECT *blackbox, POINT *cellinc) PURE; + STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE; + STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE; + STDMETHOD(PreloadTextA)(THIS_ const char *text, INT count) PURE; + STDMETHOD(PreloadTextW)(THIS_ const WCHAR *text, INT count) PURE; + STDMETHOD_(INT, DrawTextA)(THIS_ ID3DX10Sprite *sprite, const char *text, + INT count, RECT *rect, UINT format, D3DXCOLOR color) PURE; + STDMETHOD_(INT, DrawTextW)(THIS_ ID3DX10Sprite *sprite, const WCHAR *text, + INT count, RECT *rect, UINT format, D3DXCOLOR color) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define ID3DX10Font_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DX10Font_AddRef(p) (p)->lpVtbl->AddRef(p) +#define ID3DX10Font_Release(p) (p)->lpVtbl->Release(p) +/*** ID3DX10Font methods ***/ +#define ID3DX10Font_GetDevice(p,a) (p)->lpVtbl->Begin(p,a) +#define ID3DX10Font_GetDescA(p,a) (p)->lpVtbl->GetDescA(p,a) +#define ID3DX10Font_GetDescW(p,a) (p)->lpVtbl->GetDescW(p,a) +#define ID3DX10Font_GetTextMetricsA(p,a) (p)->lpVtbl->GetTextMetricsA(p,a) +#define ID3DX10Font_GetTextMetricsW(p,a) (p)->lpVtbl->GetTextMetricsW(p,a) +#define ID3DX10Font_GetDC(p) (p)->lpVtbl->GetDC(p) +#define ID3DX10Font_GetGlyphData(p,a,b,c,d) (p)->lpVtbl->GetGlyphData(p,a,b,c,d) +#define ID3DX10Font_PreloadCharacters(p,a,b) (p)->lpVtbl->PreloadCharacters(p,a,b) +#define ID3DX10Font_PreloadGlyphs(p,a,b) (p)->lpVtbl->PreloadGlyphs(p,a,b) +#define ID3DX10Font_PreloadTextA(p,a,b) (p)->lpVtbl->PreloadTextA(p,a,b) +#define ID3DX10Font_PreloadTextW(p,a,b) (p)->lpVtbl->PreloadTextW(p,a,b) +#define ID3DX10Font_DrawTextA(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextA(p,a,b,c,d,e,f) +#define ID3DX10Font_DrawTextW(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextW(p,a,b,c,d,e,f) +#else +/*** IUnknown methods ***/ +#define ID3DX10Font_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define ID3DX10Font_AddRef(p) (p)->AddRef() +#define ID3DX10Font_Release(p) (p)->Release() +/*** ID3DX10Font methods ***/ +#define ID3DX10Font_GetDevice(p,a) (p)->Begin(a) +#define ID3DX10Font_GetDescA(p,a) (p)->GetDescA(a) +#define ID3DX10Font_GetDescW(p,a) (p)->GetDescW(a) +#define ID3DX10Font_GetTextMetricsA(p,a) (p)->GetTextMetricsA(a) +#define ID3DX10Font_GetTextMetricsW(p,a) (p)->GetTextMetricsW(a) +#define ID3DX10Font_GetDC(p) (p)->GetDC() +#define ID3DX10Font_GetGlyphData(p,a,b,c,d) (p)->GetGlyphData(a,b,c,d) +#define ID3DX10Font_PreloadCharacters(p,a,b) (p)->PreloadCharacters(a,b) +#define ID3DX10Font_PreloadGlyphs(p,a,b) (p)->PreloadGlyphs(a,b) +#define ID3DX10Font_PreloadTextA(p,a,b) (p)->PreloadTextA(a,b) +#define ID3DX10Font_PreloadTextW(p,a,b) (p)->PreloadTextW(a,b) +#define ID3DX10Font_DrawTextA(p,a,b,c,d,e,f) (p)->DrawTextA(a,b,c,d,e,f) +#define ID3DX10Font_DrawTextW(p,a,b,c,d,e,f) (p)->DrawTextW(a,b,c,d,e,f) +#endif + HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *device); HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast, unsigned int flags, ID3D10Device **device);