Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- libs/vkd3d-shader/hlsl.y | 98 ++++++++++++++++--- tests/hlsl-matrix-indexing.shader_test | 14 +++ ...lsl-return-implicit-conversion.shader_test | 8 +- 3 files changed, 100 insertions(+), 20 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index b6a8e496..1ee1db4c 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2081,18 +2081,87 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name, return params->instrs; }
+static struct hlsl_ir_node *compute_offset_from_index(struct hlsl_ctx *ctx, struct list *instrs, + struct hlsl_type *type, unsigned int idx, const struct vkd3d_shader_location *loc) +{ + assert(type->type <= HLSL_CLASS_LAST_NUMERIC); + assert(idx < type->dimx * type->dimy); + + if (type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR) + { + struct hlsl_ir_constant *c; + + if (!(c = hlsl_new_uint_constant(ctx, idx, loc))) + return NULL; + list_add_tail(instrs, &c->node.entry); + + return &c->node; + } + else + { + struct hlsl_ir_constant *x, *y; + + if (!(x = hlsl_new_uint_constant(ctx, idx % type->dimx, loc))) + return NULL; + list_add_tail(instrs, &x->node.entry); + + if (!(y = hlsl_new_uint_constant(ctx, idx / type->dimx, loc))) + return NULL; + list_add_tail(instrs, &y->node.entry); + + return compute_matrix_offset(ctx, instrs, type, &x->node, &y->node, loc); + } +} + +static struct hlsl_ir_node *load_index(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *instr, + unsigned int idx, const struct vkd3d_shader_location *loc) +{ + struct hlsl_type *scal_type = hlsl_get_scalar_type(ctx, instr->data_type->base_type); + struct hlsl_ir_node *offset; + struct hlsl_ir_load *load; + + if (instr->data_type->type > HLSL_CLASS_LAST_NUMERIC) + { + hlsl_fixme(ctx, loc, "Loading from non-numeric type."); + return NULL; + } + + if (!(offset = compute_offset_from_index(ctx, instrs, instr->data_type, idx, loc))) + return NULL; + + if (!(load = add_load(ctx, instrs, instr, offset, scal_type, *loc))) + return NULL; + + return &load->node; +} + +static struct hlsl_ir_node *store_index(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *var, + struct hlsl_ir_node *rhs, unsigned int idx, const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_node *offset; + struct hlsl_ir_store *store; + + if (!(offset = compute_offset_from_index(ctx, instrs, var->data_type, idx, loc))) + return NULL; + + if (!(store = hlsl_new_store(ctx, var, offset, rhs, 0, *loc))) + return NULL; + list_add_tail(instrs, &store->node.entry); + + return &store->node; +} + static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type, struct parse_initializer *params, struct vkd3d_shader_location loc) { - unsigned int i, writemask_offset = 0; - struct hlsl_ir_store *store; static unsigned int counter; + struct hlsl_type *scal_type; + unsigned int i, j, idx = 0; struct hlsl_ir_load *load; struct hlsl_ir_var *var; char name[23];
- if (type->type == HLSL_CLASS_MATRIX) - hlsl_fixme(ctx, &loc, "Matrix constructor."); + scal_type = hlsl_get_scalar_type(ctx, type->base_type);
sprintf(name, "<constructor-%x>", counter++); if (!(var = hlsl_new_synthetic_var(ctx, name, type, loc))) @@ -2115,22 +2184,19 @@ static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type } width = hlsl_type_component_count(arg->data_type);
- if (width > 4) + for (j = 0; j < width; ++j, ++idx) { - FIXME("Constructor argument with %u components.\n", width); - continue; - } + struct hlsl_ir_node *value;
- if (!(arg = add_implicit_conversion(ctx, params->instrs, arg, - hlsl_get_vector_type(ctx, type->base_type, width), &arg->loc))) - continue; + if (!(value = load_index(ctx, params->instrs, arg, j, &loc))) + return NULL;
- if (!(store = hlsl_new_store(ctx, var, NULL, arg, - ((1u << width) - 1) << writemask_offset, arg->loc))) - return NULL; - list_add_tail(params->instrs, &store->node.entry); + if (!(value = add_implicit_conversion(ctx, params->instrs, value, scal_type, &arg->loc))) + return NULL;
- writemask_offset += width; + if (!store_index(ctx, params->instrs, var, value, idx, &loc)) + return NULL; + } }
if (!(load = hlsl_new_var_load(ctx, var, loc))) diff --git a/tests/hlsl-matrix-indexing.shader_test b/tests/hlsl-matrix-indexing.shader_test index 3f4b878f..3cef127a 100644 --- a/tests/hlsl-matrix-indexing.shader_test +++ b/tests/hlsl-matrix-indexing.shader_test @@ -62,3 +62,17 @@ uniform 8 float4 9.0 10.0 11.0 12.0 uniform 12 float4 13.0 14.0 15.0 16.0 draw quad probe all rgba (1.0, 2.0, 10.0, 15.0) + +[pixel shader] +float4 main() : SV_TARGET +{ + float4x4 m = float4x4(1.0, 2.0, 3.0, 4.0, + 5.0, 6.0, 7.0, 8.0, + 9.0, 10.0, 11.0, 12.0, + 13.0, 14.0, 15.0, 16.0); + return float4(m[0][0], m[1][0], m[1][2], m[2][3]); +} + +[test] +todo draw quad +probe all rgba (1.0, 5.0, 7.0, 12.0) diff --git a/tests/hlsl-return-implicit-conversion.shader_test b/tests/hlsl-return-implicit-conversion.shader_test index 38d21633..bf99d9cb 100644 --- a/tests/hlsl-return-implicit-conversion.shader_test +++ b/tests/hlsl-return-implicit-conversion.shader_test @@ -98,7 +98,7 @@ float4 main() : sv_target todo draw quad probe all rgba (0.4, 0.3, 0.2, 0.0)
-[pixel shader fail todo] +[pixel shader fail] float3x1 func() { return float1x3(0.4, 0.3, 0.2); @@ -109,7 +109,7 @@ float4 main() : sv_target return float4(func(), 0.0); }
-[pixel shader fail todo] +[pixel shader fail] float1x3 func() { return float3x1(0.4, 0.3, 0.2); @@ -191,7 +191,7 @@ float4 main() : sv_target todo draw quad probe all rgba (0.4, 0.3, 0.2, 0.0)
-[pixel shader fail todo] +[pixel shader fail] float3x1 func() { return float1x4(0.4, 0.3, 0.2, 0.1); @@ -217,7 +217,7 @@ float4 main() : sv_target todo draw quad probe all rgba (0.4, 0.3, 0.2, 0.0)
-[pixel shader fail todo] +[pixel shader fail] float1x3 func() { return float4x1(0.4, 0.3, 0.2, 0.1);