On Sun, 2003-06-08 at 11:58, Lionel Ulmer wrote:
err:dsound:DSOUND_MixOne underrun on sound buffer 0x40437f48 err:ntdll:RtlpWaitForCriticalSection section 0x77e340 "?" wait timed out, retrying (60 sec) tid=0009 err:ntdll:RtlpWaitForCriticalSection section 0x77e340 "?" wait timed out, retrying (60 sec) tid=000c Wine exited with a successful status
Well, if you do not fear huge traces and if the problem occurs too with +relay, do a +relay trace and see who created this '0x77e340' critical section.
Is it a Wine-internal critical section or one from the game ?
Lionel
Well, I don't know if this is what you're looking for, but:
0009:Call kernel32.InitializeCriticalSection(0077e340) ret=005bd0fb 0009:Ret kernel32.InitializeCriticalSection() retval=00000000 ret=005bd0fb
It's probably worth noting that the critical section address is always the same for these freezes, and that it's always preceeded by a DSOUND_MixOne underrun.
I tried playing with the +relay, but I only get about 2fps playing the game so it's pretty hard to play enough for it to freeze (sometimes it's only a minute or so in, sometimes an hour or more) I played for 15-20 minutes and am feeling pretty nauseas :) the trace file's around 7.2G, I'll try again a few more times to see if I can get it to freeze, if there's anything else you want me to show from the trace file or anything else you'd like me to try please ask away... I find it pretty strange that this only freezes when in smp mode, I'm planning to try a 2.5.70 kernel soon and see if that causes the same behavior. (currently on 2.4.20)
By the way, sorry if this list recieved a duplicate of my start to this thread, I wasn't subscribed when I sent the first one and it didn't show up in the archive after a few days so I subscribed and resent it, cheers -Dan
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