Hi,
On 17/12/21 20:12, Francisco Casas wrote:
hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Offset must resolve to integer literal in the range -8 to 7\n");
Far from me to insist on hardcoded styling rules, but I doubt this is going past Henri. I'd add a few more spaces. :-P
Giovanni.