Fixes crashes in Shadow of the Tomb Raider, GRID 2019 and probably others.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- libs/vkd3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 0b643727..1522065f 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -3653,7 +3653,7 @@ static void d3d12_desc_buffered_copy_atomic(struct d3d12_desc *dst, const struct vkd3d_mutex_unlock(mutex);
infos[set].uav_counter |= (location->src.magic == VKD3D_DESCRIPTOR_MAGIC_UAV) - & !!location->src.u.view_info.view->vk_counter_view; + && !!location->src.u.view_info.view->vk_counter_view; location->dst = dst;
if (infos[set].count == ARRAY_SIZE(locations[0]))