On 2 September 2016 at 19:45, Matteo Bruni matteo.mystral@gmail.com wrote:
with it. Fortunately we don't need to do too much optimization since there is another compiler down the line (e.g. GLSL compiler in the OpenGL drivers) which should be able to cover up our shortcomings...
Hypothetical ARB_gl_spirv support in wined3d could change that somewhat though.