From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- v2 (Matteo): Rename a couple of "size" arguments to "count" (trivial)
dlls/d3dx10_43/Makefile.in | 1 + dlls/d3dx10_43/d3dx10_43.spec | 2 +- dlls/d3dx10_43/mesh.c | 378 ++++++++++++++++++++++++++++++++++ 3 files changed, 380 insertions(+), 1 deletion(-) create mode 100644 dlls/d3dx10_43/mesh.c
diff --git a/dlls/d3dx10_43/Makefile.in b/dlls/d3dx10_43/Makefile.in index a763f588996..b6baed2b619 100644 --- a/dlls/d3dx10_43/Makefile.in +++ b/dlls/d3dx10_43/Makefile.in @@ -10,6 +10,7 @@ C_SRCS = \ compiler.c \ d3dx10_43_main.c \ font.c \ + mesh.c \ sprite.c \ texture.c
diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec index aaa056acdd2..da6629ad1a0 100644 --- a/dlls/d3dx10_43/d3dx10_43.spec +++ b/dlls/d3dx10_43/d3dx10_43.spec @@ -34,7 +34,7 @@ @ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr) @ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr) @ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr) -@ stub D3DX10CreateMesh(ptr ptr long str long long long ptr) +@ stdcall D3DX10CreateMesh(ptr ptr long str long long long ptr) @ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr) @ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr) @ stub D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr) diff --git a/dlls/d3dx10_43/mesh.c b/dlls/d3dx10_43/mesh.c new file mode 100644 index 00000000000..276319719f8 --- /dev/null +++ b/dlls/d3dx10_43/mesh.c @@ -0,0 +1,378 @@ +/* + * Copyright 2021 Nikolay Sivov for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + * + */ + +#define COBJMACROS +#include "d3dx10.h" + +#include "wine/debug.h" +#include "wine/heap.h" + +WINE_DEFAULT_DEBUG_CHANNEL(d3dx); + +struct d3dx10_mesh +{ + ID3DX10Mesh ID3DX10Mesh_iface; + LONG refcount; +}; + +static inline struct d3dx10_mesh *impl_from_ID3DX10Mesh(ID3DX10Mesh *iface) +{ + return CONTAINING_RECORD(iface, struct d3dx10_mesh, ID3DX10Mesh_iface); +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_QueryInterface(ID3DX10Mesh *iface, REFIID riid, void **out) +{ + TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); + + if (IsEqualGUID(riid, &IID_ID3DX10Mesh) + || IsEqualGUID(riid, &IID_IUnknown)) + { + IUnknown_AddRef(iface); + *out = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); + + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE d3dx10_mesh_AddRef(ID3DX10Mesh *iface) +{ + struct d3dx10_mesh *mesh = impl_from_ID3DX10Mesh(iface); + ULONG refcount = InterlockedIncrement(&mesh->refcount); + + TRACE("%p increasing refcount to %u.\n", iface, refcount); + + return refcount; +} + +static ULONG STDMETHODCALLTYPE d3dx10_mesh_Release(ID3DX10Mesh *iface) +{ + struct d3dx10_mesh *mesh = impl_from_ID3DX10Mesh(iface); + ULONG refcount = InterlockedDecrement(&mesh->refcount); + + TRACE("%p decreasing refcount to %u.\n", iface, refcount); + + if (!refcount) + heap_free(mesh); + + return refcount; +} + +static UINT STDMETHODCALLTYPE d3dx10_mesh_GetFaceCount(ID3DX10Mesh *iface) +{ + FIXME("iface %p stub!\n", iface); + + return 0; +} + +static UINT STDMETHODCALLTYPE d3dx10_mesh_GetVertexCount(ID3DX10Mesh *iface) +{ + FIXME("iface %p stub!\n", iface); + + return 0; +} + +static UINT STDMETHODCALLTYPE d3dx10_mesh_GetVertexBufferCount(ID3DX10Mesh *iface) +{ + FIXME("iface %p stub!\n", iface); + + return 0; +} + +static UINT STDMETHODCALLTYPE d3dx10_mesh_GetFlags(ID3DX10Mesh *iface) +{ + FIXME("iface %p stub!\n", iface); + + return 0; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetVertexDescription(ID3DX10Mesh *iface, + const D3D10_INPUT_ELEMENT_DESC **desc, UINT *count) +{ + FIXME("iface %p, desc %p, count %p stub!\n", iface, desc, count); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetVertexData(ID3DX10Mesh *iface, UINT index, + const void *data) +{ + FIXME("iface %p, index %u, data %p stub!\n", iface, index, data); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetVertexBuffer(ID3DX10Mesh *iface, UINT index, + ID3DX10MeshBuffer **buffer) +{ + FIXME("iface %p, index %u, buffer %p stub!\n", iface, index, buffer); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetIndexData(ID3DX10Mesh *iface, const void *data, + UINT count) +{ + FIXME("iface %p, data %p, count %u stub!\n", iface, data, count); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetIndexBuffer(ID3DX10Mesh *iface, + ID3DX10MeshBuffer **buffer) +{ + FIXME("iface %p, buffer %p stub!\n", iface, buffer); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAttributeData(ID3DX10Mesh *iface, + const UINT *data) +{ + FIXME("iface %p, data %p stub!\n", iface, data); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAttributeBuffer(ID3DX10Mesh *iface, + ID3DX10MeshBuffer **buffer) +{ + FIXME("iface %p, buffer %p stub!\n", iface, buffer); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAttributeTable(ID3DX10Mesh *iface, + const D3DX10_ATTRIBUTE_RANGE *table, UINT count) +{ + FIXME("iface %p, table %p, count %u stub!\n", iface, table, count); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAttributeTable(ID3DX10Mesh *iface, + D3DX10_ATTRIBUTE_RANGE *table, UINT *count) +{ + FIXME("iface %p, table %p, count %p stub!\n", iface, table, count); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateAdjacencyAndPointReps(ID3DX10Mesh *iface, + float epsilon) +{ + FIXME("iface %p, epsilon %.8e stub!\n", iface, epsilon); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateGSAdjacency(ID3DX10Mesh *iface) +{ + FIXME("iface %p stub!\n", iface); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAdjacencyData(ID3DX10Mesh *iface, + const UINT *adjacency) +{ + FIXME("iface %p, adjacency %p stub!\n", iface, adjacency); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAdjacencyBuffer(ID3DX10Mesh *iface, + ID3DX10MeshBuffer **buffer) +{ + FIXME("iface %p, buffer %p stub!\n", iface, buffer); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetPointRepData(ID3DX10Mesh *iface, + const UINT *pointreps) +{ + FIXME("iface %p, pointreps %p stub!\n", iface, pointreps); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetPointRepBuffer(ID3DX10Mesh *iface, + ID3DX10MeshBuffer **buffer) +{ + FIXME("iface %p, buffer %p stub!\n", iface, buffer); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Discard(ID3DX10Mesh *iface, + D3DX10_MESH_DISCARD_FLAGS flags) +{ + FIXME("iface %p, flags %#x stub!\n", iface, flags); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_CloneMesh(ID3DX10Mesh *iface, UINT flags, + const char *pos_semantic, const D3D10_INPUT_ELEMENT_DESC *desc, UINT decl_count, + ID3DX10Mesh **cloned_mesh) +{ + FIXME("iface %p, flags %#x, pos_semantic %s, desc %p, decl_count %u, cloned_mesh %p stub!\n", + iface, flags, debugstr_a(pos_semantic), desc, decl_count, cloned_mesh); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Optimize(ID3DX10Mesh *iface, UINT flags, + UINT *face_remap, ID3D10Blob **vertex_remap) +{ + FIXME("iface %p, flags %#x, face_remap %p, vertex_remap %p stub!\n", iface, flags, + face_remap, vertex_remap); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateAttributeBufferFromTable(ID3DX10Mesh *iface) +{ + FIXME("iface %p stub!\n", iface); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Intersect(ID3DX10Mesh *iface, D3DXVECTOR3 *ray_pos, + D3DXVECTOR3 *ray_dir, UINT *hit_count, UINT *face_index, float *u, float *v, float *dist, + ID3D10Blob **all_hits) +{ + FIXME("iface %p, ray_pos %p, ray_dir %p, hit_count %p, u %p, v %p, dist %p, all_hits %p stub!\n", + iface, ray_pos, ray_dir, hit_count, u, v, dist, all_hits); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_IntersectSubset(ID3DX10Mesh *iface, UINT attr_id, + D3DXVECTOR3 *ray_pos, D3DXVECTOR3 *ray_dir, UINT *hit_count, float *u, float *v, + float *dist, ID3D10Blob **all_hits) +{ + FIXME("iface %p, attr_id %u, ray_pos %p, ray_dir %p, hit_count %p, u %p, v %p, dist %p, all_hits %p stub!\n", + iface, attr_id, ray_pos, ray_dir, hit_count, u, v, dist, all_hits); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_CommitToDevice(ID3DX10Mesh *iface) +{ + FIXME("iface %p stub!\n", iface); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_DrawSubset(ID3DX10Mesh *iface, UINT attr_id) +{ + FIXME("iface %p, attr_id %u stub!\n", iface, attr_id); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_DrawSubsetInstanced(ID3DX10Mesh *iface, UINT attr_id, + UINT instance_count, UINT start_instance) +{ + FIXME("iface %p, attr_id %u, instance_count %u, start_instance %u stub!\n", iface, attr_id, + instance_count, start_instance); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetDeviceVertexBuffer(ID3DX10Mesh *iface, UINT index, + ID3D10Buffer **buffer) +{ + FIXME("iface %p, index %u, buffer %p stub!\n", iface, index, buffer); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetDeviceIndexBuffer(ID3DX10Mesh *iface, + ID3D10Buffer **buffer) +{ + FIXME("iface %p, buffer %p stub!\n", iface, buffer); + + return E_NOTIMPL; +} + +static const ID3DX10MeshVtbl d3dx10_mesh_vtbl = +{ + d3dx10_mesh_QueryInterface, + d3dx10_mesh_AddRef, + d3dx10_mesh_Release, + d3dx10_mesh_GetFaceCount, + d3dx10_mesh_GetVertexCount, + d3dx10_mesh_GetVertexBufferCount, + d3dx10_mesh_GetFlags, + d3dx10_mesh_GetVertexDescription, + d3dx10_mesh_SetVertexData, + d3dx10_mesh_GetVertexBuffer, + d3dx10_mesh_SetIndexData, + d3dx10_mesh_GetIndexBuffer, + d3dx10_mesh_SetAttributeData, + d3dx10_mesh_GetAttributeBuffer, + d3dx10_mesh_SetAttributeTable, + d3dx10_mesh_GetAttributeTable, + d3dx10_mesh_GenerateAdjacencyAndPointReps, + d3dx10_mesh_GenerateGSAdjacency, + d3dx10_mesh_SetAdjacencyData, + d3dx10_mesh_GetAdjacencyBuffer, + d3dx10_mesh_SetPointRepData, + d3dx10_mesh_GetPointRepBuffer, + d3dx10_mesh_Discard, + d3dx10_mesh_CloneMesh, + d3dx10_mesh_Optimize, + d3dx10_mesh_GenerateAttributeBufferFromTable, + d3dx10_mesh_Intersect, + d3dx10_mesh_IntersectSubset, + d3dx10_mesh_CommitToDevice, + d3dx10_mesh_DrawSubset, + d3dx10_mesh_DrawSubsetInstanced, + d3dx10_mesh_GetDeviceVertexBuffer, + d3dx10_mesh_GetDeviceIndexBuffer, +}; + +HRESULT WINAPI D3DX10CreateMesh(ID3D10Device *device, const D3D10_INPUT_ELEMENT_DESC *decl, + UINT decl_count, const char *position_semantic, UINT vertex_count, UINT face_count, + UINT options, ID3DX10Mesh **mesh) +{ + struct d3dx10_mesh *object; + + FIXME("device %p, decl %p, decl_count %u, position_semantic %s, vertex_count %u, face_count %u, " + "options %#x, mesh %p semi-stub.\n", device, decl, decl_count, debugstr_a(position_semantic), vertex_count, + face_count, options, mesh); + + *mesh = NULL; + + if (!(object = heap_alloc_zero(sizeof(*object)))) + return E_OUTOFMEMORY; + + object->ID3DX10Mesh_iface.lpVtbl = &d3dx10_mesh_vtbl; + object->refcount = 1; + + *mesh = &object->ID3DX10Mesh_iface; + + return S_OK; +}