On Thu, Aug 12, 2021 at 4:58 PM Nikolay Sivov nsivov@codeweavers.com wrote:
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
dlls/d3dx9_36/effect.c | 2 +- dlls/d3dx9_36/tests/effect.c | 9 ++++----- 2 files changed, 5 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 710e999f27f..22afa649db3 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -3816,7 +3816,7 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D } }
- *next_technique = get_technique_handle(&effect->techniques[0]);
- *next_technique = NULL; return S_FALSE;
}
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c index ae6f65d52d5..48119ef2736 100644 --- a/dlls/d3dx9_36/tests/effect.c +++ b/dlls/d3dx9_36/tests/effect.c @@ -7892,9 +7892,9 @@ static void test_effect_find_next_valid_technique(void) D3DPRESENT_PARAMETERS present_parameters = {0}; IDirect3DDevice9 *device; D3DXTECHNIQUE_DESC desc;
- D3DXHANDLE tech, tech2; ID3DXEffect *effect; IDirect3D9 *d3d;
- D3DXHANDLE tech; ULONG refcount; HWND window; HRESULT hr;
@@ -7939,11 +7939,10 @@ static void test_effect_find_next_valid_technique(void) ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name);
- hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech);
- tech2 = tech;
- hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech2); ok(hr == S_FALSE, "Got result %#x.\n", hr);
- hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc);
- ok(hr == D3D_OK, "Got result %#x.\n", hr);
- ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name);
ok(!tech2, "Unexpected tech handle %p\n", tech2);
effect->lpVtbl->Release(effect);
Something not obvious by just looking at the patch: how did this test pass on Windows previously? It turns out GetTechniqueDesc(effect, NULL, &desc); returns the descriptor of the first technique in the effect. In fact our implementation already does that. I don't see other tests of this particular GetTechniqueDesc() behavior right now, so I think I'm going to resend this patch with those lines reinstated and a comment to clarify what's happening.