Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d11/tests/d3d11.c | 71 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 0a076ef67d..812eaf698a 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -29994,6 +29994,76 @@ static void test_independent_blend(void) release_test_context(&test_context); }
+static void test_dual_source_blend(void) +{ + struct d3d11_test_context test_context; + ID3D11BlendState *blend_state; + ID3D11DeviceContext *context; + ID3D11PixelShader *ps; + ID3D11Device *device; + DWORD color; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + void main(float4 position : SV_Position, + out float4 t0 : SV_Target0, out float4 t1 : SV_Target1) + { + t0 = float4(0.5, 0.5, 0.0, 1.0); + t1 = float4(0.0, 0.5, 0.5, 0.0); + } +#endif + 0x43425844, 0x87120d01, 0xa0014738, 0x3a32d86c, 0x9d757441, 0x00000001, 0x00000118, 0x00000003, + 0x0000002c, 0x00000060, 0x000000ac, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, + 0x4e47534f, 0x00000044, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x00000038, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, + 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000064, 0x00000040, 0x00000019, 0x03000065, + 0x001020f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000001, 0x08000036, 0x001020f2, 0x00000000, + 0x00004002, 0x3f000000, 0x3f000000, 0x00000000, 0x3f000000, 0x08000036, 0x001020f2, 0x00000001, + 0x00004002, 0x00000000, 0x3f000000, 0x3f000000, 0x00000000, 0x0100003e + }; + + static const D3D11_BLEND_DESC blend_desc = + { + .RenderTarget[0].BlendEnable = TRUE, + .RenderTarget[0].SrcBlend = D3D11_BLEND_SRC1_COLOR, + .RenderTarget[0].DestBlend = D3D11_BLEND_SRC1_COLOR, + .RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD, + .RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE, + .RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO, + .RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD, + .RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL, + }; + + static const float clear_color[] = {0.7f, 0.0f, 1.0f, 1.0f}; + + if (!init_test_context(&test_context, NULL)) + return; + + device = test_context.device; + context = test_context.immediate_context; + + hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); + ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr); + ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); + + hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state); + ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr); + ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK); + ID3D11BlendState_Release(blend_state); + + ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, clear_color); + draw_quad(&test_context); + + color = get_texture_color(test_context.backbuffer, 320, 240); + ok(compare_color(color, 0x80804000, 1), "Got unexpected color 0x%08x.\n", color); + + ID3D11PixelShader_Release(ps); + release_test_context(&test_context); +} + START_TEST(d3d11) { unsigned int argc, i; @@ -30156,6 +30226,7 @@ START_TEST(d3d11) queue_test(test_sample_attached_rtv); queue_test(test_color_mask); queue_test(test_independent_blend); + queue_test(test_dual_source_blend);
run_queued_tests(); }