Out of interest, does reversing this patch fix the wc3 fonts - If I recall correctly if was the glTranslate calls which originally made the wc3 fonts look correct, and I noticed in one of the patches Oliver changed them. He's probably right, but just in case its worth a test
Try changing glTranslatef(0.9 / This->stateBlock->viewport.Width, -0.9 / This->stateBlock->viewport.Height, 0);
to
glTranslatef(1.0/This->stateBlock->viewport.Width, -1.0/This->stateBlock->viewport.Height, 0);
in drawprim.c
Jason