Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/cs.c | 2 ++ dlls/wined3d/device.c | 1 - 2 files changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index d70792084e8..8a78ad13dd2 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2303,6 +2303,8 @@ static HRESULT wined3d_cs_map(struct wined3d_device_context *context, struct win * increasing the map count would be visible to applications. */ wined3d_not_from_cs(cs);
+ wined3d_resource_wait_idle(resource); + op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP); op->opcode = WINED3D_CS_OP_MAP; op->resource = resource; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index fdde0a88cab..1b7fa29a65e 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5360,7 +5360,6 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context, }
flags = sanitise_map_flags(resource, flags); - wined3d_resource_wait_idle(resource);
return context->ops->map(context, resource, sub_resource_idx, map_desc, box, flags); }