On 4/24/22 08:47, Jin-oh Kang wrote:
On Sun, Apr 24, 2022, 2:18 PM Jinoh Kang jinoh.kang.kr@gmail.com wrote:
On 4/24/22 06:27, Nikolay Sivov wrote:
On 4/23/22 20:53, Jinoh Kang wrote:
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52673 Signed-off-by: Jinoh Kang jinoh.kang.kr@gmail.com
Notes: v1 -> v2: no changes v3 -> v4: - Remove patch "shell32: Factor out ShellItem_get_uiobject." - Use IShellItem2_BindToHandler instead of factoring out ShellItem_get_uiobject - Use CreateCompatibleDC(NULL) instead of GetDC(NULL) - Remove new dependency on win32u, use GetIconInfo instead - Remove new dependency on windowcodecs, use gdiplus instead
I probably missed earlier iterations, but why do you need to use gdiplus
at all?
Because you have to convert potentially-transparent HICON to HBITMAP with alpha channel, which is quite a complicated feat.
- HICON can take many pixel formats, ranging from 32-bit ARGB and
monochrome with mask.
s/and/to/
- hbmColor and hbmMask combinations aren't exactly simple to handle.
- Windows always seems to output a 32-bit ARGB bitmap. GDI routines alone
aren't particularly suited for the task (GdiAlphaBlend works with PARGB, not ARGB).
Only WIC and GDI+ has functions to handle most of these.
have*
Also, shellole.c already imports GDI+ APIs.
Ok, I didn't realize we already do.
-- Sincerely, Jinoh Kang