On 21/10/2007, Vitaliy Margolen wine-devel@kievinfo.com wrote:
GLSL maybe, but not FBO. It causes major slowdown in most source games. And I'm talking about drop to 0.1 FPS. If that can be fixed then I don't see major reasons why FBO can't be the default. If anything it does fix a lot of lighting and geometry related problems in number of other games.
Is that a regression? At least for HL2 & CSS it never did that for me. (And at least a while ago CSS stress test actually was faster with FBOs)