On 09/10/2016 06:47 PM, Fabian Maurer wrote:
On Saturday, September 10, 2016 6:33:04 PM CEST you wrote:
Unfortunately d3dx dlls shouldn't depend on wined3d either. We've typically handled sharing across different versions of d3dx using PARENTSRC.
I see, what's the reason behind this? After all, d3dx_36 depends on d3d9 which in turn depends on wined3d. Just curious, I'll make it different if this is your standard.
Not really, you can use d3dx_36 on Windows thus use that d3d9 without depending on wined3d.
bye michael