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Hi,
I have published an update to the command stream patches from September. The code is available on Github at https://github.com/stefand/wine (direct git url at https://github.com/stefand/wine).
A small change summary: *) Tons of bug fixes. *) Dynamic surface maps. This improves World of Warcraft and many other games. *) The code avoids acquiring a GL context on the main thread, with few exceptions. This improves stability on all drivers, especially on fglrx. *) This version essentially matches the command stream code we shipped in CrossOver 13, just applied on top of Wine. *) The Wine version this tree is based on is the git head from this evening, 460991a8.
As with the last version you have to set HKEY_CURRENT_USER/Software/Wine/Direct3D/CSMT="enabled" to use it. You should disable StrictDrawOrdering because it is no longer needed with CSMT on.
I plan to push updates to this repository at irregular intervals. I probably won't send an announcement to wine-devel every time I do this. I also don't promise any schedule - it mostly depends on how busy I am with other work and how difficult the rebases are.
Enjoy, Stefan