On 6/24/21 5:02 PM, Henri Verbeet wrote:
On Thu, 24 Jun 2021 at 09:36, Rémi Bernon rbernon@codeweavers.com wrote:
@@ -1633,15 +1684,16 @@ static void STDMETHODCALLTYPE d2d_device_context_Clear(ID2D1DeviceContext *iface vs_cb_data->transform_rty.z = 1.0f; vs_cb_data->transform_rty.w = -1.0f;
- ID3D10Buffer_Unmap(render_target->vs_cb);
- ID3D11DeviceContext_Unmap(d3d_context, (ID3D11Resource *)render_target->vs_cb, 0);
- if (FAILED(hr = ID3D10Buffer_Map(render_target->ps_cb, D3D10_MAP_WRITE_DISCARD,
0, (void **)&ps_cb_data)))
- if (FAILED(hr = ID3D11DeviceContext_Map(d3d_context, (ID3D11Resource *)render_target->ps_cb, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc))) {
WARN("Failed to map ps constant buffer, hr %#x.\n", hr);
WARN("Failed to map vs constant buffer, hr %#x.\n", hr);
ID3D11DeviceContext_Release(d3d_context); return; }
That change to that WARN doesn't seem quite right.
Indeed, thanks.