On 6 October 2015 at 10:36, Riccardo Bortolato rikyz619@gmail.com wrote:
Store wined3d_texture and sub_resource in d3d8_volume. Updated the d3d8_volume_LockBox to make use of wined3d_texture_map. Also updated d3d9, d3d11, ddraw callbacks accordingly
This is mostly fine, although "d3d8: Use wined3d_texture_map() in d3d8_volume_LockBox()." would perhaps have been more appropriate as a subject, since the callback change is just a side-effect. The d3d9 volume_init() change could have been deferred until patch 6/10 and would perhaps been more appropriate there, but it doesn't matter too much.