On 04/02/2020 10:37, Zhiyi Zhang wrote:
On 2/4/20 4:27 PM, Dmitry Timoshkov wrote:
Zhiyi Zhang zzhang@codeweavers.com wrote:
+static DWORD get_frequency( const XRRModeInfo *mode ) +{
- if (mode->hTotal && mode->vTotal)
- {
double v_total = mode->vTotal;
if (mode->modeFlags & RR_DoubleScan)
v_total *= 2;
if (mode->modeFlags & RR_Interlace)
v_total /= 2;
/* Adding 0.05 instead of 0.5 to round so that common frequencies like
* 59.94Hz and 23.976Hz become 59Hz and 24Hz. Using 0.5 would make
* 59.94Hz become 60Hz and would make it seem like there are two 60Hz modes */
return mode->dotClock / (mode->hTotal * v_total) + 0.05;
- }
- return 0;
+}
It seems that floating point (and especially double) is not needed here to do a proper calculation.
It's needed. See https://gitlab.freedesktop.org/xorg/app/xrandr/commit/00c795e99fe29ecd56e05e...
I think he meant, can't you just multiply both v_total and mode->dotClock by 2 for same effect?
int v_total = mode->vTotal * 2;
...
return mode->dotClock * 2 / (mode->hTotal * v_total);
Admittedly it doesn't handle the 0.05 but that seems somewhat arbitrary.