2008/8/2 Andrew Fenn andrewfenn@gmail.com:
After doing a recent git pull I noticed that it now crashes at a different place in the code. Here's the backtrace (I haven't had a look yet, this is more of a heads up)..
Backtrace: =>1 0x7e49089b hash_table_destroy+0xb(table=0x17, free_value=0x7e3e8dc0, cb=0x7e4c9a50) [/home/andrew/wine/wine/dlls/wined3d/utils.c:1583] in wined3d (0x0032e8f8) 2 0x7e3e539f arbfp_free+0x3f(iface=0x19c480) [/home/andrew/wine/wine/dlls/wined3d/arb_program_shader.c:2258] in wined3d (0x0032e918) 3 0x7e40f02b IWineD3DDeviceImpl_Reset+0x19b(iface=0x19c480, pPresentationParameters=0x32e9c0) [/home/andrew/wine/wine/dlls/wined3d/device.c:7256] in wined3d (0x0032e998)
There were some changes there, but it still looks like the same basic issue to me (Reset triggering another Reset).