Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/texture.c:
- }
- out->Width = D3DX10_DEFAULT;
- out->Height = D3DX10_DEFAULT;
- out->Depth = D3DX10_DEFAULT;
- out->FirstMipLevel = D3DX10_DEFAULT;
- out->MipLevels = D3DX10_DEFAULT;
- out->Usage = D3DX10_DEFAULT;
- out->BindFlags = D3DX10_DEFAULT;
- out->CpuAccessFlags = D3DX10_DEFAULT;
- out->MiscFlags = D3DX10_DEFAULT;
- out->Format = D3DX10_DEFAULT;
- out->Filter = D3DX10_DEFAULT;
- out->MipFilter = D3DX10_DEFAULT;
- out->pSrcInfo = NULL;
+}
Maybe init_load_info()? Separately, let's try to use consistent naming for D3DX10_IMAGE_LOAD_INFO variables in new code, like either load_info or just info.