Thanks for your sincere response. I am aware that there are diverse styles of writing the functions and all can be criticised: some for its complexity, others for its unreadability, others for its length... Anyway at this point in time , what I see as evident is that the three implementations that I have submitted comply with their attached tests and I have tried to include all the modifications proposed. Although in my opinion the best would be to commit these patches and, if needed, increase the beautiness of the code in particular direction later, for me it is evident that it is not hard to implement these three functions in one way or another.
Therefore, in the case that the implementations submitted are not liked, please, I ask a more experienced programmer to submit his/her implementations and commit them to the tree for these really trivial functions (D3DXGetShaderVersion, D3DXGetShaderSize, D3DXGetFVFVertexSize).
James Hawkins escribió:
On Fri, Apr 11, 2008 at 6:20 PM, Luis Busquets luis.busquets@ilidium.com wrote:
Is there still any problem with each of the attached patches or are they going to be committed?
+WINAPI DWORD D3DXGetShaderVersion(CONST DWORD *pFunction) +{
- DWORD ver;
- if (!pFunction)
{
return 0;
}
- /* The first DWORD of the stream is the version Token */
- ver=*pFunction;
- return ver;
+}
I can't attest to any of the rest, but the style in this function is horrendous. Your spacing is all over the place. Also, correctness of this function aside, the function can be written so much simpler as:
WINAPI DWORD D3DXGetShaderVersion(CONST DWORD *pFunction) { return (pFunction) ? *pFunction : 0; }