The axes wheel, gas, and brake are just differently named replacements for X, Y, and Z when using wheel-like joysticks.
Make those accessible by remapping them to X, Y, and Z internally.
Signed-off-by: Tim Schumacher timschumi@gmx.de --- v2: This time without tabs --- dlls/dinput/joystick_linux.c | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/dlls/dinput/joystick_linux.c b/dlls/dinput/joystick_linux.c index 628674644e..d1e9d43470 100644 --- a/dlls/dinput/joystick_linux.c +++ b/dlls/dinput/joystick_linux.c @@ -239,6 +239,14 @@ static INT find_joystick_devices(void) joydev.dev_axes_map[j] = j; found_axes++; } + else if (axes_map[j] <= 10) + { + /* Axes 8 through 10 are Wheel, Gas and Brake, + * remap to 0, 1 and 2 + */ + joydev.dev_axes_map[j] = axes_map[j] - 8; + found_axes++; + } else if (axes_map[j] == 16 || axes_map[j] == 17) { -- 2.21.0