On 3/11/20 4:28 PM, Piotr Caban wrote:
On 3/11/20 4:16 PM, Ken Thomases wrote:
Hmm. This means that when a window is hidden, we don't release its surface, which can be a large allocation.
I think the right fix would be something like changing get_mac_surface() in surface.c to check surface->funcs against &macdrv_surface_funcs and returning NULL if it's not one of ours. Then, check the return in the appropriate places (in a number of places where it's called we know for sure that it's one of ours).
Isn't it better to never store dummy_surface in data->surface? How about doing something like: if (!(swp_flags & SWP_HIDEWINDOW)) surface = NULL;
if (swp_flags & SWP_HIDEWINDOW) surface = NULL;