Stefan Dösinger (@stefan) commented about dlls/d3drm/tests/d3drm.c:
hr = IDirect3DRMTexture_SetShades(texture1, 8); ok(hr == S_OK, "got %#lx.\n", hr);
- hr = IDirect3DRMTexture_GetDecalSize(texture1, &width, &height);
- ok(hr == S_OK, "got %#lx.\n", hr);
- ok(width == 1.0, "got %.8e.\n", width);
- ok(height == 1.0, "got %.8e.\n", height);
- hr = IDirect3DRMTexture_SetDecalSize(texture1, 8.0, 7.0);
- ok(hr == S_OK, "got %#lx.\n", hr);
Thinking about it, it might be worth testing setting negative values here.