Am 08.01.2014 um 12:01 schrieb Henri Verbeet hverbeet@gmail.com:
I don't really know, but I suspect I'll find out soon enough if this patch breaks something there.
Ok, your call.
I somewhat suspect it'll use the root color key for 3D rendering and the key from individual surfaces for blits. The current code is just wrong either way though.
Did you test if it is possible to set a color key on a mipmap sublevel?