Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- If this is reverted on top of "Lower numeric casts", then the shader runner crashes with:
shader_runner: ../vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h:1165: vkd3d_write_mask_component_count: Assertion `1 <= count && count <= VKD3D_VEC4_SIZE' failed.
While the HLSL copiler is expected to output correct programs, the DXBC parser should not crash on malformed inputs anyway, so there is a bug to be fixed there too. --- libs/vkd3d-shader/hlsl_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 78b22910..5fdcd4dc 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1348,7 +1348,7 @@ static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir var->last_read, var->data_type->reg_size); else var->reg = allocate_register(ctx, liveness, var->first_write, - var->last_read, var->data_type->dimx); + var->last_read, var->data_type->reg_size); TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name, debug_register('r', var->reg, var->data_type), var->first_write, var->last_read); }