Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/cs.c | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 022c0acbd0a..47bc36d4cc0 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -489,7 +489,8 @@ struct wined3d_cs_update_sub_resource struct wined3d_resource *resource; unsigned int sub_resource_idx; struct wined3d_box box; - struct wined3d_sub_resource_data data; + struct wined3d_const_bo_address addr; + unsigned int row_pitch, slice_pitch; };
struct wined3d_cs_add_dirty_texture_region @@ -2606,21 +2607,17 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi struct wined3d_resource *resource = op->resource; const struct wined3d_box *box = &op->box; unsigned int width, height, depth, level; - struct wined3d_const_bo_address addr; struct wined3d_context *context; struct wined3d_texture *texture; struct wined3d_box src_box;
context = context_acquire(cs->c.device, NULL, 0);
- addr.buffer_object = 0; - addr.addr = op->data.data; - if (resource->type == WINED3D_RTYPE_BUFFER) { struct wined3d_buffer *buffer = buffer_from_resource(resource);
- wined3d_buffer_copy_bo_address(buffer, context, box->left, &addr, box->right - box->left); + wined3d_buffer_copy_bo_address(buffer, context, box->left, &op->addr, box->right - box->left); goto done; }
@@ -2639,8 +2636,8 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi wined3d_texture_load_location(texture, op->sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_box_set(&src_box, 0, 0, box->right - box->left, box->bottom - box->top, 0, box->back - box->front); - texture->texture_ops->texture_upload_data(context, &addr, texture->resource.format, &src_box, - op->data.row_pitch, op->data.slice_pitch, texture, op->sub_resource_idx, + texture->texture_ops->texture_upload_data(context, &op->addr, texture->resource.format, &src_box, + op->row_pitch, op->slice_pitch, texture, op->sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, box->left, box->top, box->front);
wined3d_texture_validate_location(texture, op->sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB); @@ -2665,9 +2662,10 @@ static void wined3d_cs_update_sub_resource(struct wined3d_device_context *contex op->resource = resource; op->sub_resource_idx = sub_resource_idx; op->box = *box; - op->data.row_pitch = row_pitch; - op->data.slice_pitch = slice_pitch; - op->data.data = data; + op->addr.buffer_object = 0; + op->addr.addr = data; + op->row_pitch = row_pitch; + op->slice_pitch = slice_pitch;
wined3d_device_context_acquire_resource(context, resource);