On 1 February 2010 13:19, Stefan Dösinger stefan@codeweavers.com wrote:
On Monday 01 February 2010 11:27:48 Henri Verbeet wrote:
On 30 January 2010 12:37, Stefan Dösinger stefan@codeweavers.com wrote:
- const struct wined3d_gl_info *gl_info =
&device->adapter->gl_info;
I think you should retrieve gl_info from the context where possible.
Done
Missed the one in buffer_Unmap().