Signed-off-by: Zebediah Figura z.figura12@gmail.com --- I have as yet been unable to determine a use for this information.
dlls/wined3d/shader.c | 51 +++++++++++++++++----------------- dlls/wined3d/shader_sm4.c | 16 +++++++++++ dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 42 insertions(+), 26 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index cfcb636346d..eb240a41f50 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -2065,6 +2065,27 @@ static void shader_dump_resource_type(struct wined3d_string_buffer *buffer, enum shader_addline(buffer, "unknown"); }
+static void shader_dump_data_type(struct wined3d_string_buffer *buffer, enum wined3d_data_type type) +{ + static const char *const data_type_names[] = + { + /* WINED3D_DATA_FLOAT */ "(float)", + /* WINED3D_DATA_INT */ "(int)", + /* WINED3D_DATA_RESOURCE */ "(resource)", + /* WINED3D_DATA_SAMPLER */ "(sampler)", + /* WINED3D_DATA_UAV */ "(uav)", + /* WINED3D_DATA_UINT */ "(uint)", + /* WINED3D_DATA_UNORM */ "(unorm)", + /* WINED3D_DATA_SNORM */ "(snorm)", + /* WINED3D_DATA_OPAQUE */ "(opaque)", + }; + + if (type <= ARRAY_SIZE(data_type_names)) + shader_addline(buffer, data_type_names[type]); + else + shader_addline(buffer, "(unknown)"); +} + static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer, const struct wined3d_shader_semantic *semantic, unsigned int flags, const struct wined3d_shader_version *shader_version) @@ -2101,32 +2122,7 @@ static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer, shader_dump_resource_type(buffer, semantic->resource_type); if (semantic->reg.reg.type == WINED3DSPR_UAV) shader_dump_uav_flags(buffer, flags); - switch (semantic->resource_data_type) - { - case WINED3D_DATA_FLOAT: - shader_addline(buffer, " (float)"); - break; - - case WINED3D_DATA_INT: - shader_addline(buffer, " (int)"); - break; - - case WINED3D_DATA_UINT: - shader_addline(buffer, " (uint)"); - break; - - case WINED3D_DATA_UNORM: - shader_addline(buffer, " (unorm)"); - break; - - case WINED3D_DATA_SNORM: - shader_addline(buffer, " (snorm)"); - break; - - default: - shader_addline(buffer, " (unknown)"); - break; - } + shader_dump_data_type(buffer, semantic->resource_data_type); } else { @@ -3101,6 +3097,9 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe shader_addline(&buffer, ")"); }
+ if (ins.resource_data_type != WINED3D_DATA_FLOAT) + shader_dump_data_type(&buffer, ins.resource_data_type); + for (i = 0; i < ins.dst_count; ++i) { shader_dump_ins_modifiers(&buffer, &ins.dst[i]); diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 54646174a29..90135553d8f 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -28,6 +28,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_MODIFIER_MASK 0x3fu
+#define WINED3D_SM5_MODIFIER_DATA_TYPE_SHIFT 6 +#define WINED3D_SM5_MODIFIER_DATA_TYPE_MASK (0xffffu << WINED3D_SM5_MODIFIER_DATA_TYPE_SHIFT) + #define WINED3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6 #define WINED3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT)
@@ -312,6 +315,7 @@ enum wined3d_sm4_instruction_modifier { WINED3D_SM4_MODIFIER_AOFFIMMI = 0x1, WINED3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2, + WINED3D_SM5_MODIFIER_DATA_TYPE = 0x3, };
enum wined3d_sm4_register_type @@ -1651,6 +1655,17 @@ static void shader_sm4_read_instruction_modifier(DWORD modifier, struct wined3d_ break; }
+ case WINED3D_SM5_MODIFIER_DATA_TYPE: + { + DWORD components = (modifier & WINED3D_SM5_MODIFIER_DATA_TYPE_MASK) >> WINED3D_SM5_MODIFIER_DATA_TYPE_SHIFT; + enum wined3d_sm4_data_type data_type = components & 0xf; + + if ((components & 0xfff0) != (components & 0xf) * 0x1110) + FIXME("Components (%#x) have different data types.\n", components); + ins->resource_data_type = data_type_table[data_type]; + break; + } + case WINED3D_SM5_MODIFIER_RESOURCE_TYPE: { enum wined3d_sm4_resource_type resource_type @@ -1731,6 +1746,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi ins->src_count = strlen(opcode_info->src_info); ins->src = priv->src_param; ins->resource_type = WINED3D_SHADER_RESOURCE_NONE; + ins->resource_data_type = WINED3D_DATA_FLOAT; memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
p = *ptr; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6e905ca6a49..b2605b837a8 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1247,6 +1247,7 @@ struct wined3d_shader_instruction const struct wined3d_shader_src_param *src; struct wined3d_shader_texel_offset texel_offset; enum wined3d_shader_resource_type resource_type; + enum wined3d_data_type resource_data_type; BOOL coissue; const struct wined3d_shader_src_param *predicate; union